The Garamantis Team
Behind every interactive experience is a team that makes it possible.
At Garamantis, we combine concept, design, software and technical implementation in interdisciplinary project teams. We start by asking how content can be made understandable, interactive and permanently accessible.
To achieve this, our specialists in creative conception, design, prototyping, engineering and software development collaborate closely from the initial idea to implementation. The result is interactive corporate spaces that impress and function effectively.

Oliver Elias
Founder and CEO, Head of EngineeringOliver built Garamantis and has been shaping the company’s technical DNA ever since. He is passionate about developing interactive installations that combine hardware, sensor technology and software to create powerful systems.
As a pioneer of interactive technologies from the Ars Electronica environment, he has been working on multi-touch systems, immersive projection rooms and complex installations for around two decades. The media computer scientist continues to apply this experience to the design and implementation of challenging projects, with a focus on technical depth, precision and long-term operation.

Marcus Dittebrand
Founder and CTO, Head of Software DevelopmentMarcus built the Garamantis software core and is therefore responsible for the technological basis of all interactive systems.
Due to his background in computer science, he develops stable, scalable software architectures and clear system logics for complex interactive installations.
He thinks in terms of structures, analyzes problem areas holistically and translates requirements precisely into functioning solutions.
His focus is on technical clarity, real-time systems and the clean connection of data, software and interaction.

Andreas Will
Head of Communications & Experience StrategyAndreas holds a Master of Arts in Business Communications.
At Garamantis, he is responsible for strategy, business development and conceptual experience logic.
With over ten years of experience in leading agency positions, he accompanies projects from strategic orientation to operational cooperation with key clients.
In projects, he translates complex requirements into clear concepts.
His focus is on communication, structure and impact at the interface of business, technology and experience.

Eva Gerth
Head of Prototyping & Workshop EngineeringEva studied Fine Arts at the UdK Berlin. Since founding Garamantis, she has been responsible for the development and realization of physical prototypes, exhibits and custom-made products. In the workshop, she artfully translates concepts into functional systems – from initial experiments to robust installations in space.
Its focus is on technical feasibility, precision and quality of implementation. It forms the central interface between idea, material and functioning reality.

Aileen Auerbach
Lead Interactive Software EngineerAileen studied game design and is responsible for the development of interactive real-time software at Garamantis.
It combines complex system logic, performance and playful interaction in stable and scalable software architectures.
Their focus is on the conception and implementation of sophisticated interactive applications that combine technological depth with a high level of experience – precise, reliable and geared to the requirements of decision-makers.

Aixa Valbuena
Senior Media Architect & 3D DesignerAixa holds a Master of Science in Media Architecture from the Bauhaus University Weimar. She works at the interface of architecture, design and technology. She has been developing spatial concepts for more than ten years. In recent years, she has focused on the integration of immersive systems that make narrative content tangible in a structured way.
In exhibition production, she combines architectural thinking with real-time visualization, animation and prototyping – from the spatial idea to the functioning installation.

Max Pohlenz
Lead Interactive Interface Designer & 3D ArtistMax combines interface design, 3D modeling and software development to create holistic, interactive systems. He develops visual and functional user interfaces that clearly structure complex content and make it intuitive to experience.
His focus is on consistent UI systems at the interface of design, technology and project logic, which he implements both functionally and aesthetically.

Norbert Hillinger
Strategic Innovation & Foresight LeadNorbert supports Garamantis in the strategic classification of technologies, trends and future usage scenarios. As an innovation consultant and futurologist, he brings decision-making maturity to complex projects – from the early concept phase to the long-term perspective of interactive systems.

Ekaterina Losik
Real-Time Graphics EngineerEkaterina develops interactive real-time systems with a focus on rendering, shader programming and visual effects (VFX).
She studied Applied Computer Science with a focus on multimedia and works in a structured, precise manner with a particular focus on stable software architecture and efficient real-time visualization.
Marie Wittenburg
Interactive Spatial DesignerMarie designs interactive exhibitions and media spaces with a focus on spatial experience, multimedia experiences and intuitive interactions. As an interaction designer, she develops concepts that actively involve visitors and make content tangible.
She has been working at Garamantis for three years on projects that combine design, space and technology to create holistic experiences.

Nina Bacher
Interactive Exhibition DesignerNina designs interactive exhibits and digital exhibition elements with a focus on user guidance, comprehensibility and quality of experience.
Thanks to her studies in interaction design and her many years of practical experience, she develops appealing concepts and works on digital exhibits that convey content in a structured, intuitive and sustainable way.

Sofia Falcetti
Junior Graphic DesignerSofia is studying graphic design and supports the team in the visual development of interactive exhibitions and digital exhibits. She works on graphic elements, layouts and design details, helping to translate concepts into engaging, consistent designs.
Depending on the project, we assemble interdisciplinary core teams that combine experience, technical expertise, and creative flair. If you would like to know what a team for your project might look like, please feel free to contact us.