Liwest Future Store

Brand experience world with 55-inch multi-touch table and capacitive object recognition

Austrian cable network operator and technology provider LIWEST is strategically realigning itself. The company is evolving from a traditional cable provider to a full-service provider for internet, television, telephony, and mobile communications. On behalf of Ars Electronica Solutions, Garamantis supported the creation of an interactive brand experience world at the Pasching location. The spatial design is based on the interior of a fiber optic cable. This allows visitors to experience the company’s technological DNA in an architectural setting.

Interactive installations in a retail environment

The innovative retail concept puts digital interaction at the center. It helps customers understand products more easily and turns consultation into an engaging experience. All installations are designed around common connectivity needs and real-life usage scenarios. At the center of the store is a 55-inch multi-touch table with 4K resolution from Garamantis. The system has been seamlessly integrated into the store design and forms the digital meeting point in the room.

Multi-touch table with game and consultation function

Under the banner of the sponsored ice hockey club Black Wings Linz, visitors can play interactive air hockey at the table – in two-player mode or alone. This creates a low-threshold entry into the brand world. At the same time, the multi-touch table serves as a digital consultation tool. With specially developed capacitive “ice hockey” markers from Garamantis, household members and their individual Internet and media requirements can be symbolically placed on the table. The system automatically analyzes the inputs and determines the appropriate product package. The results are visualized directly on the screen and explained in an understandable way.

Digital product consultation in brick-and-mortar retail

The multi-touch table combines information, interaction, and entertainment in one system. Sponsorship, game mechanics, and product portfolio are intertwined. At the same time, the advice remains individual and data-based. In this way, Garamantis supports innovative retail concepts with interactive technology. And complex telecommunications products become easy and transparent for customers to experience.

Photos: Ars Electronica Solutions / Stepha Farkashazy

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Liwest

Ars Electronica Solutions

Project facts

  • Client: Ars Electronica Solutions
  • Context: Liwest Future Store
  • Implementation time: 12 weeks
  • Finishing date: September 2018
  • Interactive configuration of product packages
  • Multitouch Air Hockey game
  • Capacitive markers in the form of puks

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Harald Moser

In the LIWEST theme store, Garamantis’ multi-touch table is a central element. Garamantis have handled the complex task of finding a way to interactively configure the product best-suited to the individual client’s household in an extremely professional way. Besides the air hockey game at the multi-touch table, the entire store is equipped with the Garamantis CMS and hence allows customers the highest flexibility. Due to the tight on-site schedule, everyone worked full-steam; but Garamantis, as usual, always kept a cool head and remained focused. That’s the way to enjoy collaboration!

Harald Moser, Project Manager at Ars Electronica Solutions

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