Take your museum or your exhibition into the digital and networked age, with Garamantis at your side. Reach out to younger museum visitors by means of modern and interactive information transfer.
As far as modern museum technology is concerned, a lot of museums and cultural institutions so far have not managed to keep up with the times. This is what we would like to change by offering both innovative impulses and concrete products for the museum community. Thanks to our close and long-standing collaboration with Ars Electronica we have already had the chance to support many museums and exhibitions on their way into the digital age. Our approach is to subordinate technology to the museum’s preexisting concept and let it contribute to the transfer of knowledge behind the scenes, rather than put it centerstage.
Just for example, a smartphone is actually able to enhance a museum experience, if used selectively. But basically, we think that every visitor probably already spends enough of his or her daily time with that device, and that a museum of all places – as an authentic space for knowledge transfer – should be interesting and self-explanatory enough in itself to not keep visitors primarily busy with their smartphones; after all, they might as well do that at home.
Our interactive multi-touch display case for museums shows how modern technology can be applied in a museum context. On the one hand, it preserves a showcase’s century-old function of displaying as well as protecting an object, on the other hand, we have improved the quality of the viewers’ access to the object dramatically: visitors can move the exhibit with touch-gestures on the display case’s clear surface and regard it from every angle at their leisure. As the exhibit is rotated against a 360° panoramic backdrop of its “natural surroundings” under dynamic lighting conditions, a very dense atmosphere and an immediate context is created for the viewer. Depending on the highlighted details, visitors can enter as deeply into multimedia details (like additional images, videos and text) as they want to.
With the case’s number of selectable languages and its features for child-oriented and barrier-free presentation of the exhibit, museums are able to reach the greatest possible target group in a highly individualized way. The visitors’ interactive and multi-media enhanced occupation with the object creates an intense and lasting user experience, and with the support of modern story-telling and a context to place it in the exhibit becomes truly interesting to any target group.
Museums are in possession of countless treasures in their deposits that call for an explanation – they only need the right, up-to-date setting!
Another “problem” museums often have to face is the sheer multitude of exhibits and the vastness of the premises. Having only so much time and capacity to absorb information, visitors just pass through the exhibition from beginning to end, often regardless of their own personal interests, and find themselves almost drained of energy for the final parts of the show. Wouldn’t it make more sense to ask a visitor beforehand about his individual interests and then propose a personalized “highlight tour” to him? And this, for instance, is exactly what a multi-touch scanner table can perform: via a filtering process based on his or her interests, it can compile an individual tour for each visitor, or they can just ask it to show them the shortest way to the department they are looking for.
One of this technology’s special features is the table’s integrated object recognition that is able to detect and process visitor’s tickets, images of individual exhibits, or any other object it has been trained to recognize. Only the restrictions of imagination set a limit to the multi-touch table’s possible ways to be used – in different designs – as a smart museum guide.
For the Long Night of Museums 2017 Garamantis designed an interactive application that thrilled both the museum’s visitors and it's staff. Despite the very short lead time this project was a complete success from start to finish – technologically, design‑wise and organizationally speaking. The collaboration was totally uncomplicated and I am looking forward to further projects with Garamantis in the future.Dr. Robert Richter, Scientific Director of the ProductTestLaboratory, Berlin Museum of Natural History
Depending on a museum’s overall concept, the implementation of VR technology can, for some institutions, be a reasonable decision, for instance in a museum of natural history. VR’s biggest disadvantage is the fact that the user is completely shielded from the outside world for the duration of the VR experience: his senses of hearing and vision are temporarily submerged in virtual reality rather than his actual surroundings.
With an Augmented Reality (AR) setting, a visitor’s world is enhanced with the help of screens showing additional, complementary digital information, the advantage being that the real place and setting remain in focus.
Due to the sensitive and expensive technology and the high level of maintenance and explanation VR requires, any VR concept in a museum should be extremely well thought out and prototypically tested before implementation. Garamantis is always available to you for a nonbinding consultation and the development of expedient ideas.
All digital museum installations have one crucial advantage over more traditional ways of display: their content can be changed fast and easily. Interactive museums, like the German Spy Museum in Berlin, just need a few clicks to change an entire exhibition’s contents, thanks to an efficient central Content-Management-System (CMS). The interactive display case as well can be equipped with almost any desired display item – all it takes is the digital swapping of images, videos and text.
The same applies to the multi-touch scanner table and the other installations, which makes the purchase of interactive technology an investment with both flexibility and longevity, especially for museums with frequently changing exhibitions.
What’s more, the CMS’ s comprehensive evaluation statistics provide curators with the possibility to get immediate visitor feedback any time – they can see which exhibits and content are used intensively, and where there’s still improvement work left to be done. Thus, a museum has the opportunity for constant amelioration and optimization of its exhibition concept.
This is just a small fraction of the interactive possibilities this technology has in store for museums and exhibitions. Contact us now to discuss possible ideas and concepts matching exactly your institution!
Whereas conventional display cases only offer static ways to display an object and afford protection against dust, damage and theft, the new interactive display case by Garamantis is designed to encourage its user to explore the exhibit playfully. The previously passive spectator thus becomes an active user and interacts with the object on display intuitively via the transparent multi-touch display.Museumsreport, 4/20/2017
Garamantis stellt interaktive Vitrine vor
For me, the collaboration with Garamantis on this – in every aspect – very complex and complicated project in the German Spy Museum, Berlin, can be summed up under the following three results: First, "This won’t work" is not in their vocabulary. And even if so, this was rather because our wishes and requirements were phrased too vaguely, and Garamantis helped clarify them by suggesting possible solutions. Second, Garamantis’s ideas and networks, like the interactive display cases, have opened up new and innovative ways of presentation for our exhibition concept as a whole and have consequently been integrated into the permanent exhibition. Third, this project took an immense toll on everybody’s nerves and strength. The entire Garamantis team was always an important "filling station" of "garamantic" sense of humor and mediating easiness for all of us. It has been great fun and we consider a recommendation imperative!Franz-Michael Günther, Curator at German Spy Museum
Digital mediation methods such as interactive installations or multi-touch systems can expand the so-called museum narrative space and reach new groups of visitors. Many natural history museums already use technologies such as those developed by the Berlin start-up Garamantis.Restauro, 7/2019
"Digitale Strategien für neue Erlebniswelten"